In Days of War, bullets are what matter, not kill-streaks, not wall jumps, and certainly not drone strikes ordered from iPads," the team writes on their campaign page. To that end, Driven Games has decided to keep things relatively simple. Days of War will feature four modes (Capture The Flag, Deathmatch, Search And Destroy, and Domination) and six classes such as Rifleman, Machine Gunner, and Sniper.
That means less complexity than your modern shooter, sure, but more easily-balanced gameplay. Considering the game is meant to be played competitively online and not as a single-player, story-driven experience, this is a move that makes sense.
Should Days of War be funded, the team aims to have it available across all platforms by December of this year.