Wednesday, 8 February 2017

Days of War Review

Last month, you told us that WWII shooters were due for a comeback. "More like Battalion 1944 please," someone almost surely said. Reader, the Internet has heard you and delivered - meet Days of War, a competitive WWII FPS for PC, Xbox One, and PS4. Independent studio Driven Games is developing the title, and currently seeking $100,000 on Kickstarter.
In Days of War, bullets are what matter, not kill-streaks, not wall jumps, and certainly not drone strikes ordered from iPads," the team writes on their campaign page. To that end, Driven Games has decided to keep things relatively simple. Days of War will feature four modes (Capture The Flag, Deathmatch, Search And Destroy, and Domination) and six classes such as Rifleman, Machine Gunner, and Sniper.
That means less complexity than your modern shooter, sure, but more easily-balanced gameplay. Considering the game is meant to be played competitively online and not as a single-player, story-driven experience, this is a move that makes sense.
Should Days of War be funded, the team aims to have it available across all platforms by December of this year.

Friday, 27 January 2017

Top ten ww2 games you should play

The most devastating conflict in our long history of fighting over land and ideologies has been distilled into heroic charges, tense dogfights, epic digital wars and savage battles countless times over, and here you’ll find the best of the lot. 
From massive, free-to-play vehicular battlefields to complex wargames, you’re bound to find something below to keep you duking it out for countless hours in our round-up of WW2 games. Starting with…

10. The Saboteur
Pandemic Studios, 2009
the saboteur wwii.jpg
The Saboteur’s unlikely hero—Irish racecar driver Sean Devlin—is a welcome change of pace from the hyper patriotic grunts found in most WWII games. Loosely based on the story of racer/spy William Grover-Williams, Sean aids the French Resistance in undermining the Vichy regime mostly because he’s out for a spot of apolitical revenge against a local Nazi. As players liberate Paris and the French countryside from occupation, the grayscale filter that normally overlays the game’s environments is lifted and color restored. The Saboteur is not only a lot of fun, it also shows that the Allied victory sometimes owed as much to partisan resistance as it did to traditional military campaigning.
9. Velvet Assassin
Velvet Assassin is clunky and weird but ultimately pretty great. Its main character is an opium-addicted secret agent (based on real-life spy Violette Szabo) and its missions are concerned more with quiet sneaking than frantic gunplay. Yeah, the stealth can be a bit more frustrating than fun and Violette’s special power—shooting morphine so she can slow down time and execute enemies in a blood-stained nightie—makes it hard to take the grim storyline too seriously, but Velvet Assassin is memorable because it’s unique. Just as The Saboteur portrays another side of WWII through its look at citizen uprising, Velvet Assassin offers a good reminder that the war was fought by more than just stoic, uniformed men.
8. Company of Heroes
Relic Entertainment, 2006
company of heroes wwii.jpg
Less concerned with marksmanship than tactical smarts, Company of Heroes is a game about controlling battle on a large scale. Successfully pulling off a carefully formulated plan makes the player feel like a master general—even if that player is as chronically inept at real-time strategy games as I am. Assuming the perspective of an invisible, god-like troop commander also makes Company of Heroes an inherently dispassionate look at each bloody fight’s human cost, allowing the audience to experience the weirdly statistical calculations that must have run through the minds of Generals Patton or MacArthur.
7. Red Orchestra 2: Heroes of Stalingrad
Tripwire Interactive, 2011
red orchestra 2 heroes of stalingrad wwii.jpg
Everyone loves to imagine that they’d be a hero if thrust into a war. Red Orchestra 2 deserves credit for swiftly disabusing players of that notion. Soldiers go down with a single well-placed shot, gun sights must be dialed in by hand according to target range and actual, honest-to-god ballistics are used to determine bullet drop over long distances. The end result of this dedication to realism is a game where death is swift and constant. And it turns out that WWII without recharging health and arcade-style shooting is a grim affair.
6. Brothers in Arms: Road to Hill 30
Gearbox Software, 2005
brothers in arms wwii.jpg
The Brothers in Arms series isn’t much for narrative originality, but it compensates for its straight-up Band of Brothers rip-off story with light tactical systems that make players feel like an actual squad leader. Commanding the same soldiers throughout an entire campaign makes it an appropriately heavy bummer to lose a fellow trooper during a hectic firefight, too.
5. Battlefield 1942
EA Digital Illusions CE, 2002
battlefield 1942 wwii.jpg
Listen, if you’re going to turn a historical event as profoundly awful as World War II into a fun game, you might as well dispense with any pretense of story. Battlefield 1942 is a nightmare—a never-ending war, interminably fought on hundreds of servers—made into time-wasting joy. People have been playing this game for longer than the actual Second World War lasted. That probably means something.
4. Medal of Honor: Frontline
EA LA, 2002
medal of honor frontline wwii.jpg
Medal of Honor was, at one point in time, Steven Spielberg’s baby. Nowhere is the homage to Saving Private Ryan clearer than in Frontline, a game that mixes black-and-white archival footage (overlaid, of course, with melodramatic bugling) and arcade-style Nazi shooting. Its American soldiers are square-jawed, everyday heroes, dismantling the German war machine one “cinematic” level at a time. This may just be the archetypal example of the World War II videogame. And it’s good fun as long as you don’t think too hard about it.
3. Metro 2033 
4A Games, 2010
metro 2033 wwii.jpg

Neither of the Metro games are set in World War II proper, but in spirit they belong indelibly to that time. Ukrainian developer 4A Games set forward a chilling vision of a post-apocalyptic future where nuclear annihilation reduces Moscow’s population to warring tribes, living in the city’s subway tunnels. What’s notable is how stuck the game is in a WWII mentality. The war between fascists and communists rages on even after the bomb has destroyed the known world. Developed by Ukrainians and set in Russia, Metro puts forth the dark suggestion that the political struggles at the heart of the Second World War—as well as the fallout of its conclusion—will continue unabated, long into the future. Lately, that seems like a point worth remembering

2. Day of Defeat: Source 
        valve,2005

Day of Defeat: Source 2005
A multiplayer only, team based first person shooter, Day of Defeat: Source allows players to join either the United States Army or the German Wehrmacht forces and compete against each other in a variety of different game modes. The game featured incredible graphics for its time and had realtime achievement tracking.

1. Call of Duty: World at War 

        Activision,2008

Call of Duty: World at War 2008
The classic FPS gamesCall of Duty: World at War puts players in the shoes of Private C. Miller, US Navy Officer Locke and Red Army soldier Private Dimitri Petrenko as they fight in WWII’s many historic battles. The superb campaign plus the added multiplayer made this game epic.

Why Blitzkrieg is Unstoppable

The blitzkrieg, which is German for "lightning war," was an effective German strategy in World War II because it took full advantage of the new ideas of mechanized warfare with bombers, fighter planes and tanks to soften up the enemy and create terror before sending in infantry troops. This caught many countries off guard because they were accustomed to the more traditional tactics used in World War

The german are also using dive bombers,bomber,and artillery weapon to attack and encircle their enemies.Well this why blitzkrieg is very effective....



Blitzkrieg means “lightning war”. It was an innovative military technique first used by the Germans in World War Two and was a tactic based on speed and surprise. Blitzkrieg relied on a military force be based around light tank units supported by planes and infantry (foot soldiers). The tactic was based on Alfred von Schlieffen’s ‘Schlieffen Plan’ – this was a doctrine formed during WWI that focused on quick miliatry victory. It was later developed in Germany by an army officer called Heinz Guderian who looked at new technologies, namely dive bombers and light tanks, to improve the German army’s manoeuvrability.


Guderian had written a military pamphlet called “Achtung Panzer” which got into the hands of Hitler. As a tactic it was used to devastating effect in the first years of World War Two and resulted in the British and French armies being pushed back in just a few weeks to the beaches of Dunkirk. It was also pivotal in the German army’s devastation of Russian forces when they advanced through Russia in June 1941.
Hitler had spent four years in World War One fighting a static war with neither side moving far for months on end. He was enthralled by Guderian’s plan that was based purely on speed and movement. When Guderian told Hitler that he could reach the French coast in weeks if an attack on France was ordered, fellow officers openly laughed at him. The German High Command told Hitler that his “boast” was impossible. General Busch said to Guderian, “Well, I don’t think that you’ll cross the River Meuse in the first place.” The River Meuse was considered France’s first major line of defence and it was thought of as being impossible to cross in a battle situation.
Blitzkrieg was based on speed, co-ordination and movement; the major science of this approach was the ability to get large mobile forces through weak points in the enemies defences and then cause damage when behind his static lines. With large formations cut off from communication and logistics, pressure could then be put on interior defences. Its aim was to create panic amongst the civilian population. A civil population on the move can be absolute havoc for a defending army trying to get its forces to the war front. With so much focus placed on the frontline, if this could be penetrated then the ensuing doubt, confusion and rumour were sure to paralyse both the government and the defending military.

“Speed, and still more speed, and always speed was the secret……..and that demanded audacity, more audacity and always audacity.”  Major General Fuller


That is why blitzkrieg was very effective during early stage of ww2.So,stay tune for the next post.....